Notas detalhadas sobre 33 Immortals Gameplay
Notas detalhadas sobre 33 Immortals Gameplay
Blog Article
Each one caps out at six players, so the ball of death I was always happy to be part of usually breaks down in these areas as everyone splits up again to find more fights or dungeons.
It offers both light and heavy attacks, coupled with a call-back attack that pulls in all the arrows you have shot to deal a blast of damage to anyone in its path. Coupled with the weapon, players also have a handy dodge for either pin-point escapes from damage or simply kiting enemies.
Experience your soul’s epic journey through the afterlife rendered in beautiful hand-drawn animation. 33 Immortals is a unique take on Dante Alighieri’s literary masterpiece, the Divine Comedy.
And while I really like the game’s massive scale and the forced cooperation, there are moments where it feels like pure luck whether you get a well-organized squad or a chaotic free-for-all. More ways to communicate, a tighter movement system, and tweaks to balance the power curve would go a long way in refining the experience.
While players have more than one wheel of emoticons, they’re still not enough to communicate effectively. Screenshot via Dot Esports
I’ve seen players perish multiple times attempting to activate these when a massive attack is about to hit or a trap is set to activate. If successful though, the result is almost always worth it. While the cooldown can be high, activating them can rain down arrows, slow enemies within an area, offer shields to allies, and more, with each player having access to one co-op power depending on their chosen weapon.
In the heat of combat, with swarms of demons flooding the immediate area, it’s actually tricky to get three people to stand in the proper spots, but it takes just a moment of synchrony for the special ability to activate, and it’s a palpable relief every time. 33 Immortals Gameplay And then everyone immediately gets back to hurling spells, shooting arrows, flinging daggers and reviving allies, eyes peeled for the next special ability.
The focus on cooperative play is seen everywhere. Finding a healing point and using it costs resources, but it also heals nearby allies for a smaller amount. This means it’s more economical to get together and heal as a group than simply wasting money for a solo boost.
If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.
The tutorial ensures you experience failure firsthand, as the relentless enemies eventually overwhelm you.
’ elegant solution here is to have a surplus of souls available on the world map at seemingly any given time – 33 to be precise – ready to jump in and help fill up any open slots. But should any Soul die, they will go back to the Dark Woods and not be replaced in that instance, making it vital to collaborate to give you and your Souls the best shot at taking down Lucifer.
Unfortunately, I can’t judge the game based on promised features. Thankfully, this multiplayer twist on the roguelike genre is enough of a draw alone for me to recommend 33 Immortals.
Vu notre temps imparti relativement court, nous n’avons toutefois pas pu explorer plus avant cette partie do la progression. Il faudra donc creuser plus profondément la question dans sa version early access disponible dès aujourd’hui.
Freelance writer mainly focusing on the League of Legends and VALORANT esports scenes. Sometimes at events interviewing professionals of the scene, from players to the talented people working behind the curtains. You can reach out to me via Twitter. twitter